Author Topic: VCTF-Redrooms  (Read 2034 times)

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Zofo

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VCTF-Redrooms
« on: April 26, 2009, 00:19:47 AM »
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There is quite a lot to do actually. First of all visually, it looks like shit. There's just the basics and here and there I've thrown out some meshes as mental notes "build cool stuff here". The platforms for example are just meshes added as placeholders for the real platforms I planned to build:



The outside area is pretty barren, just placed the terrain and hills but all the content is missing. The tunnel under the pallyspawn is there though (the pic is not from the most recent version, it has a more complete pally garage with turret and all) and if I remember correctly I tested some crazy idea with a teleporter and berserk pickup down there. ^^



Gameplay is functional though even if it doesn't feel as tight as I wanted yet, bots play just as they did in the 2k4 version (kamikaze style). As soon as I get the ftp running I post a link to the map.


Mollys last post on Titan

Zeus

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Re: VCTF-Redrooms
« Reply #1 on: April 26, 2009, 09:55:12 AM »
looking forward to this remake  :D

Jeffrey

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Re: VCTF-Redrooms
« Reply #2 on: April 26, 2009, 23:17:37 PM »
Ive started a 1:1 long time ago, but never finished it either xD
Maybe you can use some of the meshes and textures i imported.

http://http://files.filefront.com/VCTF+ApARedRooms2+Classic1rar/;13664298;/fileinfo.html

http://http://i40.tinypic.com/21o9gjm.jpg
http://http://i44.tinypic.com/2wnzgrb.jpg

ekay

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Re: VCTF-Redrooms
« Reply #3 on: April 26, 2009, 23:45:26 PM »
Wow, cheers Jeff, I'll definitely use that too!
The credits list seems to be growing quite large, and work on the map hasn't even begun yet!

ekay

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Re: VCTF-Redrooms
« Reply #4 on: May 09, 2009, 06:44:58 AM »
:think:  :whistle:

Zofo

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Re: VCTF-Redrooms
« Reply #5 on: May 09, 2009, 11:56:50 AM »
Quote from: "ekay"
:think:  :whistle:



oi u get back to work  :D

ekay

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Re: VCTF-Redrooms
« Reply #6 on: May 09, 2009, 16:47:00 PM »
If I had something to work with  :roll:

Zofo

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Re: VCTF-Redrooms
« Reply #7 on: May 09, 2009, 18:12:52 PM »
What ya need?

ekay

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Re: VCTF-Redrooms
« Reply #8 on: May 09, 2009, 18:22:05 PM »
Molgies map  :|

Then any parts that haven't been finished I'll see if I can merge with Jeffs 1:1 conversion, everything else will just be pollyfilla and plaster. Jobs a good'un gov.

Zofo

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Re: VCTF-Redrooms
« Reply #9 on: May 09, 2009, 21:07:41 PM »
I sent Molly an email

Molgan

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Re: VCTF-Redrooms
« Reply #10 on: May 11, 2009, 13:01:28 PM »
I've sent the map by PM, will follow the build with great interest. =)

Zeus

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Re: VCTF-Redrooms
« Reply #11 on: May 11, 2009, 13:12:36 PM »
Quote from: "Molgan"
I've sent the map by PM, will follow the build with great interest. =)

Thanks Molgan and welcome to «ne» - we will keep an eye on ekyman as he can be a bit shifty

Zofo

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Re: VCTF-Redrooms
« Reply #12 on: May 11, 2009, 14:43:19 PM »
Hey Molly, nice to see my annoyance paid off  :D  Have you got UT3 installed?  You should play on some of our fun nights

ekay

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Re: VCTF-Redrooms
« Reply #13 on: May 11, 2009, 16:01:55 PM »
Quote from: "Zeus"
we will keep an eye on ekyman as he can be a bit shifty
Too late, I've already sold it off to Epic. I start work there next week as the new Head of Stealing Maps. The previous guy who did the job only managed to steal Downtown-Necris and Koos Barge, I'll be able to increase productivity tenfold, starting with all of Sanchez maps.

Zofo

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Re: VCTF-Redrooms
« Reply #14 on: May 11, 2009, 20:55:20 PM »
Just delete all of the nodes except 3, make them linear link and reduce the map size by a gazillion megawotsits and it should be fine for epic  :P