I don't have a reference to the original UT2k4 map, since I don't have it any more. So this info is important.
I didn't go fishing for the original and load up UT2k4 again, simply because straight 1:1 conversions will not work in UT3 due to different pacing, and didn't want to base things exactly the same. So the question is, does it need every detail the same as the original? Adding it shouldn't be too hard, since Jeff has already done it

But starting half-way through somebody elses map is a little tricky, as I don't know where to begin (apart from the obvious of replacing the 'placeholder' meshes).
Main differences from Molgan's reference map is,
# The new big shiny circular flag base
# Repositioning of Stinger
# Reshaped ceiling, with added entrances for Raptors (but initially meant as a light source)
# Added Avril
_ _ _ _ _
From what I tried Zof, I couldn't make that jump between the two gangways in the middle either. I just assumed that you're not meant to go from gangway to gangway (since that seems like a pretty easy homerun to me). Should they be closer?
What works better with gangways, being able to go from;
flag <-> gangway | gangway <-> flag (current setup)
flag <-> gangway <-> gangway <-> flag (complete homerun setup)
flag <- gangway <-> gangway -> flag (cant get to gangway from flag, easy capture, difficult escape)
flag -> gangway <-> gangway <- flag (cant get to flag from base, easy escape, difficult capture)
Considering we'll be playing this mostly in Greed, a difficult capture may be preferable.