Download: VCTF-RedRooms-Beta1Changelog:
# Replaced Scorpions with Scavengers and moved Scorps outside.
# Tweaked the central gangway wall-jump distance
# Retextured basses, rebuilt lifts, added lift sounds
# Did some stuff to the floor in the middle...
# Replaced Stinger turret with normal Turret and created a turret track to the central area
# Added BioRifle and Flak
# Added goo volume to the death pits
# Fixed ramps
Notes:
Because of the Scorp self-destruct, I've moved them outside (to their original places in UT2k4?). This should buff the Paladin a little. I added Scavengers which work really well in this map. They can climb up anywhere someone on foot can go and very effective at kamikaze attacks. A very fun vehicle to play with in this map.
In the middle I have created a small ditch with a grate so you can see all the goo underneath. This was not only to create a little variety to the floors, but it also acts as a splash damage de-buff. The central area being the most spammy, rockets, flak and shock balls will fall through the floor, reducing spam. I would have liked it to also eat up skulls too but that doesn't seem possible yet.
The new Turret is experimental. It tracks in from outside all the way to the central area. But once there it is still pretty wide open to attacks so won't last long. It also serves the porpuse of teaching new players where the shield belt is (as it tracks over it).
Please let me know if this is too much, I was almost going to put a Shock Turret there, but managed to hold myself back.
Things to do:
I haven't had a chance to work on the outside areas yet. It seems fine as it is, but I suppose the structures could do with a little make-up.
I might try some more ways of increasing the details to the floors. But I'm pretty happy with the filesize, so don't want to add too much stuff.
And I'm currently looking for a place to put the LinkGun, any ideas?