But that'd result in you seeing my horrible UV-unwrapping D: *own worse critic*
Nah, I'm good for doing it myself, thanks for the offer though.
Here is a really early work-in-progress (less than an hour, this middle section still needs a lot more detail added).

I'm going to make this without polygon limits, then "trace" a low polygon version of the model over it. Then I'll bake the details over (taking the geometry of the highpolygon mesh and automatically making a normal-map of it on the low polygon model).
I don't know if I explained that well enough for it to make sense
