Author Topic: community members needed!  (Read 3015 times)

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Humbug

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Re: community members needed!
« Reply #15 on: May 08, 2009, 11:47:26 AM »
hmm..

we have had people from the community join us on mumble who have never used it before.  So i dont think it's that.  

oh that reminds me... / Rockstar.. mumble setup guide :P
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Paranoia

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Re: community members needed!
« Reply #16 on: May 08, 2009, 12:50:30 PM »
I agree with aZ's point that we should be more vocal on the server - I think we should, but not at the expense of losing alltalk = 0.

DevilsRefugee

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Re: community members needed!
« Reply #17 on: May 08, 2009, 13:16:44 PM »
For now i suggest we all try and be more vocal in game, with the banter and everything, thus almost forcing our banter upon the players (who may or my not participate - its up to them).

I have also seen on other servers in the past, alltalk being enabled when a round is over, so people can have a laugh with one and other. Maybe thats something to look into?

Humbug the 'mumble how to' is in progress I'm hoping to have it finished by the start of next week & nice one on the new messages, also. :dance:
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Zofo

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Re: community members needed!
« Reply #18 on: May 08, 2009, 13:29:00 PM »
Quote from: "arcadeZOMBiE"
You seem to be missing the point.  Not about saying welcome.  Just about being a community.  Mumble detracts (as would any alternative) as not everyone has it, especially not new visitors.  Instantly you have split the people on the server, those that have it and those that don't.  Use ingame is the best solution to that.  It's not about verbally welcoming people but about them being able to see / hear there is a community that they can then choose to join in with.

Another idea is that we regularly check the player logs for pol who have been playing on the servers for a while and send them a steam group invite.



yeah that was my point also, people are fickle & they want stuff handed to them on a plate usually, whether we agree on it or not thats just the way it is

For instance take the UT3 side of things

We run 3 custom map fun nights a week which we advertise weekly on various different forums, we take onboard map requests & suggestions and are constantly changing stuff around to suit people, we provide beta testing and feedback on maps and mods, we provide complete server map downloads updated constantly

The server is set up with multi votable options in relation to gametypes & mods which is constantly monitored & changed, we constantly strike to make game fair & fun for everyone by adjusting the teams (this imo is very important as it only takes 1 game where a player was on the wrong side of a pwning for them to never come back)

We run an open teamspeak and spam the ip constantly, we get all sorts of folk on there & they come back because its fun


Thats only part of what we do tbh

ekay

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Re: community members needed!
« Reply #19 on: May 08, 2009, 14:32:24 PM »
Another thing that might be worth trying is using the Steam event system.
A group I'm apart of (VIA) that has over 300 members and most nights I get an event window pop up saying "Fill 'er up". So if you're camping the server on your own trying to get people to join, then spam out a fill 'er up message.
It must be done ad-hoc seeing as they do not put the events in advance or at a regular time. Seems effective to me.

I'm seeing quite a lot of back and forth on the whole alltalk debate. How about rather than theorising about if it'll work or not, why not just try it? Put it up on the server for a few days, and more importantly tell the people it's aimed at (comms) that it's being tried out. Create an "Alltalk Night" event like a custom map night, and get the comms to come try it out.

If it really screws up strategy and every other reason 'against', then take it back off. No harm done.

LooseCannon

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Re: community members needed!
« Reply #20 on: May 08, 2009, 14:36:33 PM »
FF msg at start & finish is a 'why haven't we done so already' kind of thing.  Thanks ekay.

Quote from: "arcadeZOMBiE"
... Another idea is that we regularly check the player logs for pol who have been playing on the servers for a while and send them a steam group invite.
Could we?  That would be VERY good.

Humbug

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Re: community members needed!
« Reply #21 on: May 08, 2009, 14:42:21 PM »
ok.. sounds added (yet to be tested) for round end crit kill and ubber charged..

added all talk to teamplay_round_win (should be at mini round win also) this will switch to alltalk 0 when the round starts
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Zofo

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Re: community members needed!
« Reply #22 on: May 08, 2009, 15:25:32 PM »
Could also run a competition/tourney, although that would take a lot of organisation

Custom map nights also, dunno how it all works in TF2

Humbug

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Re: community members needed!
« Reply #23 on: May 08, 2009, 15:32:11 PM »
/me gets out his bahh humbug box

im all up for more chat in game but i do hate it when you cant even hear what people are saying when they are trying to communicate actual game play over the others that are random chatting.

i feel alot of muting comming on from my end  :snooty:

/me puts the humbug box away

i will say it again though.. i will go with what ever is decided by the community

EDIT { just thought that i do a lot of random chat too.. hmm will have to mute myself then }  :whistle:
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Humbug

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Re: community members needed!
« Reply #24 on: May 08, 2009, 15:40:08 PM »
ok.. as long as the sounds i have added work.. i will be able to add sounds/soundbites/music to almost any tf2 event that is genrated..

a few to mention are

backstab
hit by a train
drowned
killed by a flame thower /and other weapons..

umm. cant replace the standard sounds though..well i could but that would annoy a lot of people as it would overwrite their original sounds.
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SexuallyAbusedPanda

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Re: community members needed!
« Reply #25 on: May 08, 2009, 16:41:05 PM »
custom sound effects >_<

as for the other stuff sounds good :) More advertising of forums and ingame commands people can use. I would also like to get a "kill streak counter" pop up in your screene when you get over 3. Think HH run it and i love it sooo much, but has a few basic sounds to go with it tho :( However kill streak counter is nice to see how well you do and then for it to annouce in a server chat thing saying "Panda got a 14 kill streak!" or something like that :)

Humbug

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Re: community members needed!
« Reply #26 on: May 08, 2009, 17:00:41 PM »
<sigh>

dunno why but its stopped working GRRR
Cheers and Good Game

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LooseCannon

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Re: community members needed!
« Reply #27 on: May 09, 2009, 13:02:51 PM »
The alltalk at game end alone is great.  Add a little more ingame chat from us and it makes a BIG difference.  Last night I made the effort to speak as much ingame as Mumble and peeps chatted back more than I'd expect.  Heard some folk talk that have been silent before.

Good work/thinking guys.

The FF alert/msg/sound would be very good indeedy, when it works.

DevilsRefugee

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Re: community members needed!
« Reply #28 on: May 10, 2009, 10:06:02 AM »
yeah i like the alltalk at the round end, be more fun when more people know about it and start side flaming :D

not so sure about the sounds.. (ofc they dont work yet) but in my experience they have been nothing but annoying...but we will see. :D
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Humbug

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Re: community members needed!
« Reply #29 on: May 11, 2009, 09:19:40 AM »
ok.. i got sounds kind of working.. but now i know what i think i need to do i should be okay.

\o/
Cheers and Good Game

Humbug