Author Topic: community members needed!  (Read 3014 times)

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D2S

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Re: community members needed!
« Reply #30 on: May 11, 2009, 19:53:32 PM »
What about female quake sounds? It's not as loud and blends in more than the male voice, since in TF2 it's a woman that says "You fail!", etc.

Zofo

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Re: community members needed!
« Reply #31 on: May 11, 2009, 20:48:33 PM »
Quote from: "d2spete"
What about female quake sounds? It's not as loud and blends in more than the male voice, since in TF2 it's a woman that says "You fail!", etc.


are they sexy?  or is it obvious that the person saying it is a ugly sweat hog?

D2S

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Re: community members needed!
« Reply #32 on: May 11, 2009, 21:31:42 PM »
Just download and hear it. The more amazing the kill streaks are, the more she sounds like she's coming. srsly
Rampage (the sound used in the server) isn't too boring or too exciting, it's good.

Humbug

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Re: community members needed!
« Reply #33 on: May 12, 2009, 09:42:11 AM »
i have got to look at another way of doing the sounds as they way i do it currently relies on the users installation of IE.  Some people have reported that their installations suck.. i mean the sound crashed them out of tf2.

For now there will just be a center message.. till i figure out true custom sounds
Cheers and Good Game

Humbug


ekay

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Re: community members needed!
« Reply #34 on: May 14, 2009, 13:18:08 PM »
Nice changes, although the sounds are interrupted by the announcer saying "you won/lost".

Random suggestion; is it possible to change the way talking works when you're dead? It'll be nice to talk to Alive players on the enemy team as well as other dead players (ie, everyone but Alive players on your team).
Be nice to have a little banter with the person that just killed you/you just killed. While obviously not breaking the game by being able to talk to your alive team mates when dead (thats a definate no-no).

Playing mostly as a Spy, it'll be nice to hear you guys rage at me after I land a few sneaky stabby back-stabby stabs.

Humbug

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Re: community members needed!
« Reply #35 on: May 14, 2009, 14:26:27 PM »
Quote
Nice changes, although the sounds are interrupted by the announcer saying "you won/lost".

yeah, when we have the sounds and text working and sound like we want, i'll stick a slight delay on the end of round sound so that it comes in about 1 second later than it does now. will have a play about anyway.

Quote
Random suggestion; is it possible to change the way talking works when you're dead? It'll be nice to talk to Alive players on the enemy team as well as other dead players (ie, everyone but Alive players on your team).
Be nice to have a little banter with the person that just killed you/you just killed. While obviously not breaking the game by being able to talk to your alive team mates when dead (thats a definate no-no).

i think it may be possible to do that... but that will be after the rest of it is working..plus i'll need to figure out how to do it :)

Quote
Playing mostly as a Spy, it'll be nice to hear you guys rage at me after I land a few sneaky stabby back-stabby stabs.

As we can hook the backstab event in tf2 i thought it might be nice to make it so the attacker (spy) gets slayed  :twisted: (joking)
Cheers and Good Game

Humbug


D2S

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Re: community members needed!
« Reply #36 on: May 14, 2009, 15:29:17 PM »
Quote from: "ekay"
Nice changes, although the sounds are interrupted by the announcer saying "you won/lost".

Random suggestion; is it possible to change the way talking works when you're dead? It'll be nice to talk to Alive players on the enemy team as well as other dead players (ie, everyone but Alive players on your team).
Be nice to have a little banter with the person that just killed you/you just killed. While obviously not breaking the game by being able to talk to your alive team mates when dead (thats a definate no-no).

Playing mostly as a Spy, it'll be nice to hear you guys rage at me after I land a few sneaky stabby back-stabby stabs.

I wouldn't like to hear dead people talking. If it's just all talk for the dead then it's fine. Use mumble for ALL talk.

ekay

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Re: community members needed!
« Reply #37 on: May 14, 2009, 16:23:27 PM »
Oh, I meant text chat window.

LooseCannon

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Re: community members needed!
« Reply #38 on: May 15, 2009, 12:20:54 PM »
Just to reminder to chat ingame about game play stuff like the uber you're gonna hand out or the go left/right or run away issues...  A lot of that in mumble last night.  Funny when you're on the nme,,, I relayed a lot of stuff ingame to my team mates,,, but not in the spirit of our community building efforts.

DeathByDribbling

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Re: community members needed!
« Reply #39 on: May 15, 2009, 13:41:40 PM »
As a semi-regular I don't understand the need for mumble.  The in-game TF2 voice works great and everyone has it by default.

I could understand if you wanted to have a separate private chat ability (e.g. NE people only), but from what I gather that's exactly what you don't want?

To backup what LC says I do get the feeling when playing sometimes there's a sub team (of the NE people) within the main team.  This puts me right on the fringe because the sub-team are doing their thing and I don't know what's going on.  They might be using mumble, or they might just know each other very well but it doesn't help outsiders feel part of the server sometimes.

e.g. I play heavy a bit, I rate my chance of getting supported by a friendly medic as follows:
a) friends - I know they'll back me up and if they don't they have a good reason.
b) randoms - while you can't rely on them they are as likely to support you as anyone.
c) ne regs I don't know - assume they are only healing you till someone else comes along, and never assume they will uber you (e.g. even if most of the enemy team is around the corner, there's 10 seconds on the clock and no other friendlies in sight as happened last night)  :roll:

SexuallyAbusedPanda

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Re: community members needed!
« Reply #40 on: May 15, 2009, 13:48:04 PM »
someone needs a slap then! simple, unless it was me and i obv had a reason not too ;)

Carth

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Re: community members needed!
« Reply #41 on: May 15, 2009, 16:16:06 PM »
Yeah sorry DBD, I think I might be guilty of that when I'm a medic (i.e. I go with Deviland or Storm, and only heal you when you're hurt). I will try to be less discriminatory.  :oops:

stoned_llama

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Re: community members needed!
« Reply #42 on: May 15, 2009, 16:27:20 PM »
Mumble/out of game chat is great for when ya need/want to chat to everyone - ingame chat *should* be used for when just chatting to your team - as everyone's saying - it helps make everyone on the team feel that little bit more involved, and in the loop, even if they're silent or whatever. 'Course, sometimes people use mumble/whatever to 'cheat' when they're dead and pass on info about where xyz player/s is and so on!

Like most of us (I think) I'm all for using ingame coms more, and definately agree it's better for community building/general server atmosphere, and I'm also guilty of using mumble when it's not really necessary! (it's easy and we're all used to it)

I guess we all need to make a concerted effort to use ingame chat much more!

Ryan

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Re: community members needed!
« Reply #43 on: May 15, 2009, 17:03:22 PM »
Quote from: "DeathByDribbling"
As a semi-regular I don't understand the need for mumble.  The in-game TF2 voice works great and everyone has it by default.

Firstly we dont just use mumble when we are playing, there are a lot of us that are on it when we are not playing.  even when we are playing there is a lot of general chat/banter, if this was said in-game it would be bad for a few reasons
1 it splits up the existing community (exactly the opposite of what we want) as most of the time you would only be able to talk to those members that happened to be on the same team (and putting alltalk on all the time prevents tactical team chat)
2 it would clog it up with non relevant chat that some players would not want to hear
3 it could prevent others from being able to pass on useful team specific info eg warning of a spy's location

From a technical point of view, mumble has a better audio quality than in-game chat, also I'm not sure what the latency difference is between the two as I have not tested this.

Having said all that I am guilty of sometimes using mumble for tactical chat when I should really say it in game, its something for me to work on.  Secondly please come join us on mumble, you will have a much better overall game experience. If you need a hand setting it up, read the guide posted elsewhere on the forum, post your questions/problems or join the ne irc channel and ask there.

SexuallyAbusedPanda

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Re: community members needed!
« Reply #44 on: May 15, 2009, 17:31:49 PM »
One other small thing is,

Ingame talk only works with <50% of all mics out there. You should see the steam forums in the issue. There are alot of people who cant talk cos for some retarded reason valve cant make the talk function work for all mics ;)