Author Topic: Achievements and patch2.1  (Read 449 times)

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Zeus

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Achievements and patch2.1
« on: May 10, 2009, 08:51:37 AM »
Good News for some even works with ONS2.0

so I thought a quick look at the server log to help confirm it

With the server running no Mutators ATM we should be getting them on all maps

Well most seem to be working but some arn't

Code: [Select]
ScriptLog: Writing out stats for player Zeus.T32
ScriptLog: Writing out stats for player xxxxxxxxxx
ScriptWarning: ONS2Game WAR-ALIEN_SANDS_SE.TheWorld:PersistentLevel.ONS2Game_0 (Function UTGame.UTDeathmatch:WriteOnlineStats:0351) Accessed None 'PRI'
ScriptLog: Inactive player  did not have a valid UniqueID, stats not written
ScriptWarning: ONS2Game WAR-ALIEN_SANDS_SE.TheWorld:PersistentLevel.ONS2Game_0 (Function UTGame.UTDeathmatch:WriteOnlineStats:0351) Accessed None 'PRI'
ScriptLog: Inactive player  did not have a valid UniqueID, stats not written

why not dunno

ekay

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Re: Achievements and patch2.1
« Reply #1 on: May 10, 2009, 09:29:24 AM »
I noticed when reading a log from Crudeocean that there was something similar around those lines, and also saying stats/achievements not being tracked. This makes sense to me since my map has the SWLadder volume package, which is extra code, hence breaking the 'no-code' rule.
- but I haven't tested this out.

So what you say that some maps track and some don't, it could be because those maps have some code inside them. Since they are built for ONS 2.0 I'm not surprised.

nb: excuse my poor language skills this morning, just finished a 12 hour shift.

Zeus

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Re: Achievements and patch2.1
« Reply #2 on: May 10, 2009, 09:52:27 AM »
Quote from: "ekay"
I noticed when reading a log from Crudeocean that there was something similar around those lines, and also saying stats/achievements not being tracked. This makes sense to me since my map has the SWLadder volume package, which is extra code, hence breaking the 'no-code' rule.
- but I haven't tested this out.

So what you say that some maps track and some don't, it could be because those maps have some code inside them. Since they are built for ONS 2.0 I'm not surprised.

nb: excuse my poor language skills this morning, just finished a 12 hour shift.

pmed you the log so have a look at it

pyxie

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Re: Achievements and patch2.1
« Reply #3 on: May 20, 2009, 11:11:11 AM »
As far as I can tell the stats are broken, playing on official Epic servers and it still thinks I have not made a SPMA kill. as well as countless other awards. Seems to log about 1 in 20

Zeus

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Re: Achievements and patch2.1
« Reply #4 on: May 20, 2009, 13:19:40 PM »
but was they running a mutator ?- a lot do then you dont get the official stats.

ON the ne servers if no mutators r running I have been getting awards- which ones - who cares

pyxie

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Re: Achievements and patch2.1
« Reply #5 on: May 25, 2009, 13:46:44 PM »
The 2.1 patch fixed that I thought. read something about stats working on mut servers. Seems  odd that their own servers can't tracj their own stats. For me they don't even work in instant action most of the time.

Zofo

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Re: Achievements and patch2.1
« Reply #6 on: May 25, 2009, 14:27:58 PM »
can you check achievements on Steam for UT?


/edit you can


I only have 4 achievements lol, seriously whats the point when they are all so random, not that I care all that much

azurescorch

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Re: Achievements and patch2.1
« Reply #7 on: May 25, 2009, 16:29:20 PM »
Quote from: "Zofo"
can you check achievements on Steam for UT?


/edit you can


I only have 4 achievements lol, seriously whats the point when they are all so random, not that I care all that much

I actually tried to unlock some a few days ago, it's near impossible to gain things like "head hunter".
Seriously I just camped and happily blew brains out for a whole war-fare match on a busy server. Games just don't last long enough now :s I remember getting "big game hunter"  and such a hell of a lot when the game was fresh.

Awards don't make much sense. I mean, you could gain them by just playing alone with piss easy bots so what's the point?  :think:

Zeus

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Re: Achievements and patch2.1
« Reply #8 on: May 25, 2009, 18:10:45 PM »
Quote from: "azurescorch"
Quote from: "Zofo"

Awards don't make much sense. I mean, you could gain them by just playing alone with piss easy bots so what's the point?  :think:

No bots need to be adept or above - which the servers aren't as it can be too hard for newbies

azurescorch

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Re: Achievements and patch2.1
« Reply #9 on: May 25, 2009, 18:21:47 PM »
Quote from: "Zeus"
bots need to be adept or above

That I did not know. One could always just spam campaign mode on adept though.

Zeus

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Re: Achievements and patch2.1
« Reply #10 on: May 25, 2009, 19:16:25 PM »
Quote from: "azurescorch"
Quote from: "Zeus"
bots need to be adept or above

That I did not know. One could always just spam campaign mode on adept though.

Yes and at the end off it you would be a very good UT3 player as don't forget all the 'bots' have 'aimbot' as standard  ;)

Zofo

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Re: Achievements and patch2.1
« Reply #11 on: May 25, 2009, 20:38:38 PM »
ah yeah idd but some of the stuff you just have to have


Get the "Rocket Scientist" award in 10 matches and "Flak Master" award in 10 matches


Now I must have that one, or Survival Of The Fittest