Author Topic: Triple Buffering  (Read 402 times)

0 Members and 1 Guest are viewing this topic.

Zeus

  • Community Leaders
  • Registered Forum Member
  • ******
  • Posts: 2067
  • Karma: +13/-2
    • View Profile
Triple Buffering
« on: June 27, 2009, 19:16:49 PM »

stoned_llama

  • Registered Forum Member
  • *
  • Posts: 241
  • Karma: +0/-0
    • View Profile
Re: Triple Buffering
« Reply #1 on: June 27, 2009, 22:51:19 PM »
Good article, definately something I'm interested in - I get tearing if I don't enable vsync, but noticable 'input lag' when it is enabled.
I don't think we can triple buffer in TF2, so really it's a "look, it could be this good. but it aint" article. Good read though, while I understood vsync before I now understand the double/triple buffering issue much better. I'll definately keep my eyes open for a triple buffering option in games from now on. Cheers


edit. apparently it's an option available in L4D - will have to check it out