Author Topic: improving frame rate by minimizing textures  (Read 647 times)

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azurescorch

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improving frame rate by minimizing textures
« on: August 20, 2009, 15:44:04 PM »
This is old news to most. But I only just got around to doing it the other day. My frame rate in downtown's center in a cluster **** of spam with 32 players is normally 20 or less. I tried these settings the other day and I seemed to be getting a steady 30+ (didn't actually check though). I seemed to do a lot better with actually landing shots as a result too.

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TTEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLODSize=32,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=4,MaxLODSize=32,LODBias=0)

You can see an example in this video


The guy in the video had his textures reduced to 1pixel wide, this however causes crashing with me. So I upped it to 4-32 and it worked fine.
Texture sizes should also be set to the power of 2 (1, 2, 4, 8, 16, 32, 64, 128, 256, 512, etc).


As I said, most of you more than likely already knew this, but I thought I'd post anyway. It's been too long since a topic has been posted here

Zofo

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Re: improving frame rate by minimizing textures
« Reply #1 on: August 20, 2009, 20:15:40 PM »
yeah this could help some people, i have everything turned up full but i still got better fps from my 8800Ultra than the 280GTX I now have

Nammo

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Re: improving frame rate by minimizing textures
« Reply #2 on: August 20, 2009, 22:25:38 PM »
\o/ a post in the UT3 section. Nice find Scorch  :D . I used to use these extreme settings but then I kinda felt a bit silly having a PC that was capable of playing the game smoothly at max graphics and not playing it on them so I went back to full settings. Sure does help to have the extra visibility though.