Author Topic: Gentlemen? pl_goldmine!  (Read 3417 times)

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UFOslava

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Gentlemen? pl_goldmine!
« on: November 02, 2009, 17:20:39 PM »
I would like to present my recent community map, pl_goldmine.

A result of Zulyar's idea and my knowledge of "Hammer World Builder".

Dedicated to NE community.

I welcome everybody to 213.163.71.42:27017 (NE test server)
To try it out :) bring friends :P

Seek bugs, tactics and just have a good time.

Map will include 3 or more stages so im ready for propositions and ideas, Whole community can make an effort and together we will spread NE word around the globe :P

Thank you.

djsilt

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Re: Gentlemen? pl_goldmine!
« Reply #1 on: November 02, 2009, 20:08:30 PM »
nice :)
could we see some screenshots ? or is it too early ?

Zulyar

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Re: Gentlemen? pl_goldmine!
« Reply #2 on: November 03, 2009, 12:11:54 PM »
you can run around in the map, the ip is given in his post also its on the server log of the site

213.163.71.42:27017
Demogirl > You


Zulyar

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Re: Gentlemen? pl_goldmine!
« Reply #3 on: November 11, 2009, 15:10:43 PM »
bumps
Demogirl > You


frymaster

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Re: Gentlemen? pl_goldmine!
« Reply #4 on: November 11, 2009, 15:26:04 PM »
just noticed I posted this in the wrong place:

a forward respawn or reduced respawn timer for attackers who are winning would be nice, otherwise it can stalemate a bit

though fps in the exact middle of the game is fine, people on lower-end systems (enef) say their fps drops near the middle

otherwise, a very good map, had GGs on it

Zulyar

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Re: Gentlemen? pl_goldmine!
« Reply #5 on: November 12, 2009, 10:47:19 AM »
its suposed to be that far away, as it must get more dificult the further teh cart gets pushed, use engineers for teleporters on a full map and sentry's to ensure the cart won't move much backwords without a fight, also, its pretty open for sticky/rocket jumping, also there are scout routes so they can make it verry fast
Demogirl > You


Humbug

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Re: Gentlemen? pl_goldmine!
« Reply #6 on: November 12, 2009, 14:19:44 PM »
i would like to see this played with a full server population.  UFOSlava, It would be good to version number you map releases so people know when changes are made to it this was people will always go on the server with the latest version number up to release time.  At the minute we might find it hard to get a full server going coz people think it;s the final version (due to no alpha or beta version details).
Cheers and Good Game

Humbug


UFOslava

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Re: Gentlemen? pl_goldmine!
« Reply #7 on: November 12, 2009, 15:09:11 PM »
What we have played is not even a beta... first stage is 95% ready, but third stage is not even drawn :/

The gameplay follows the cart underground, where, on the third stage teams will fight over a big pile of gold and try to destroy each other's harvesting machines :P

first beta vill have "_b1" in the end of the file... , then "_b2" untill we have "_final"

So far im making the spawn room for red team and dont like the way it goes...

If someone wants to make this a suggestions and ideas thread, i will keep posting images to feed the interest... its very hard to work alone

UFOslava

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Re: Gentlemen? pl_goldmine!
« Reply #8 on: November 12, 2009, 21:26:15 PM »
OMFG own subforum for mappers :D
Cool.

Im having an artist block so everything is plain and empty... any design idea/sugestion will be apreciated.

Damn, my image host is down, ill upload recent screens tomorrow :/

frymaster

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Re: Gentlemen? pl_goldmine!
« Reply #9 on: November 13, 2009, 00:20:21 AM »
its suposed to be that far away, as it must get more dificult the further teh cart gets pushed

that's what I'm saying :P

having it get more difficult makes it more likely to stalemate, and if it's a 3-stage map you could be there for ages

UFOslava

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Re: Gentlemen? pl_goldmine!
« Reply #10 on: November 13, 2009, 09:09:13 AM »
map changes on the server every ~30 min, no matter the stage :P but you may spend these 30 min on the first stage.
Also i can determine the winner according to cart position or middle point owner.
Also x2 i can change spawn times according to cart position, like if the cart is half way to the end (near the bridge and health kit), defending team spawn times are halfed.

You choose ;)

We also may reduce the timer to 8 min or so...

Paranoia

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Re: Gentlemen? pl_goldmine!
« Reply #11 on: November 13, 2009, 09:14:27 AM »
Defending spawn times halfed?!?!? It needs to be the other way! Attackers have miles to walk!

Humbug

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Re: Gentlemen? pl_goldmine!
« Reply #12 on: November 13, 2009, 09:48:42 AM »
agreed.

if the cart position is past mid point on the first stage i think the attacking spawn time should be reduced (how muchy by i don't know) or the defending times increased(again i dont know by how much) or a forward spawn point for attackers.
  As you have said, the attacking team can use an engy or 2 to build teleporters to aid the attackers but you also have to take into account defending spies.  One spy could pretty much seal a victory for the defence every time by just keep sapping the entry teleporter(s).
  All depends on what skill level your aiming the map at, if it's 'league' level players then yes i can see why you don't want to alter spawns ect but if it's for general public play then i think there should be some tweaking in the spawning. How often do you get a 24 slot server full of league level players all playing together and working as a team for that matter, they just want to have a blast about.

Cheers and Good Game

Humbug


Enef

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Re: Gentlemen? pl_goldmine!
« Reply #13 on: November 13, 2009, 11:32:16 AM »
i get why everyone is complaining about the defending teams spawn time being cut, it needs to be increased, that's what prevents it being a stalemate most of the time, when you kill most of the enemy team you cap whilst they respawn. Cutting the attacking teams spawn time would just make it less of a stalemate too.

I like the idea of limiting the time of the first stage and deciding the winner based on cart position if you don't want to mess with spawn times, at least then people will see the next stage haha

A forward spawn for attackers is a good idea as well, maybe just before the mid point somewhere. That would also make it easier for the attackers to keep up the pressure. A mixture of that and increasing/reducing spawn times would be good to try out.

UFOslava

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Re: Gentlemen? pl_goldmine!
« Reply #14 on: November 13, 2009, 12:48:26 PM »


These are screens from second stage spawn room...
Overview:

In goldrush attackers get 2 second respawn time, and defenders get 10 seconds of respawn time...

Maybe ill do the same... when the cart reaches the overpass area, one team already will be in defense mode, and their respawn times will rise...
« Last Edit: November 13, 2009, 12:56:44 PM by UFOslava »