Author Topic: public vote alltalk  (Read 2845 times)

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ZenTiX

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public vote alltalk
« on: February 28, 2010, 15:47:08 PM »
Could this possible me integrated on your l4d2 server when it comes back online?

Not admin only, but a public vote

o/

Riddla

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Re: public vote alltalk
« Reply #1 on: February 28, 2010, 16:09:05 PM »
o/ Why not.

Vanish

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Re: public vote alltalk
« Reply #2 on: February 28, 2010, 16:11:36 PM »
Dooooo iiiiiiittt!!

frymaster

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Re: public vote alltalk
« Reply #3 on: February 28, 2010, 16:15:46 PM »
because we'd have to set up metamod and sourcemod and... effort :P

we'll keep it in mind, anyway, if only because then we could do comedy like this:

http://pastebin.127001.org/1591 :D

The Drunk Demoman

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Re: public vote alltalk
« Reply #4 on: April 18, 2010, 23:31:20 PM »
Sorry for bump,but I don't see why there should be alltalk on Team based versus game.
If there's alltalk on,you can't cooperate with your partners,and that ruines teamwork.


lifeless

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Re: public vote alltalk
« Reply #5 on: April 19, 2010, 10:20:32 AM »
agreed. but if l4d1 at least, the all talk cvar did cock all. they may have fixed it for 2 though. would need to test it out.


frymaster

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Re: public vote alltalk
« Reply #6 on: April 20, 2010, 14:38:30 PM »
last time I checked in l4d1, both teams could hear voice all the time

what's changed recently, and what difference sourcemod makes, I have no idea

this will happen as soon as a) someone has time (I'm busy failing my degree atm*) and b) we work out how to run sourcemod on multiple-forked l4d2 configs


*actually looking quite hopeful, actually