Author Topic: Help with keybind  (Read 428 times)

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flak dance

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Help with keybind
« on: July 15, 2010, 23:25:18 PM »
hi all,

when the engy update was released i thought it would be ace to have a key that just throws down an SG so i made a keybind like this

Code: [Select]
alias "+sbuild" "destroy 2;build 2;+attack"
alias "-sbuild" "-attack;slot1"

bind "del" "+sbuild"


It worked fin for the last few days untill this evening.

it used to destroy the SG (if i had one) and drop a new one

now all it does is fire my currently equiped weapon...

Where have i gone wrong :s

flak dance

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Re: Help with keybind
« Reply #1 on: July 20, 2010, 21:54:25 PM »
I would like to add that i ahve noticed it is only the NE server that ihave trouble with this keybind, any other server it works as intended...

Not sure whats different about the NE server nut maybe an admin knows if there is something i should be aware of.

I make the keybind avoiding use of the "wait" command as i know that is not permited on some servers.

frymaster

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Re: Help with keybind
« Reply #2 on: July 20, 2010, 23:21:16 PM »
I think there's possibly an anti-exploit plugin running that is preventing one or more of those commands

flak dance

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Re: Help with keybind
« Reply #3 on: July 21, 2010, 09:03:27 AM »
could be, i was testing it out earlier on the server when nobody was about.

it destrys my SG fine but seems to skip the build part of the command, its not a major problem but the combat sentry is more usefull when you can drop them at the touch of a button

Enef

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Re: Help with keybind
« Reply #4 on: July 21, 2010, 11:05:06 AM »
There was an exploit where people could build multiple sentries using console commands, valve never fixed it properly asfaik so it required a sourcemod plugin.

DevilsRefugee

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Re: Help with keybind
« Reply #5 on: July 21, 2010, 13:36:26 PM »
add the following to your engineer.cfg

Code: [Select]
//Build & destroy
alias "+sentry" "destroy 3"
alias "+dispenser" "destroy 0"
alias "+entry" "destroy 1"
alias "+exit" "destroy 2"
alias "-sentry" "build 3"
alias "-dispenser" "build 0"
alias "-entry" "build 1"
alias "-exit" "build 2"
bind "F1" "+sentry"
bind "F2" "+dispenser"
bind "F3" "+entry"
bind "F4" "+exit"

It doesnt just drop a sentry, but it does auto destroy your old one and whips out the toolbox so you can drop it when you like.

Also works for dispensers, and teles..

f1 sentry
f2 dis
f3 ent
f4 exit

good luck mate
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flak dance

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Re: Help with keybind
« Reply #6 on: July 21, 2010, 15:29:26 PM »
There was an exploit where people could build multiple sentries using console commands, valve never fixed it properly asfaik so it required a sourcemod plugin.


ah, so untill valve fix the exploit the plugin will remain on the NE server?


add the following to your engineer.cfg

Code: [Select]
//Build & destroy
alias "+sentry" "destroy 3"
alias "+dispenser" "destroy 0"
alias "+entry" "destroy 1"
alias "+exit" "destroy 2"
alias "-sentry" "build 3"
alias "-dispenser" "build 0"
alias "-entry" "build 1"
alias "-exit" "build 2"
bind "F1" "+sentry"
bind "F2" "+dispenser"
bind "F3" "+entry"
bind "F4" "+exit"

It doesnt just drop a sentry, but it does auto destroy your old one and whips out the toolbox so you can drop it when you like.

Also works for dispensers, and teles..

f1 sentry
f2 dis
f3 ent
f4 exit

good luck mate

ooh nice, but i still prefur mine as it also auto destry your old SG but also has the advantage of bringing you back to your shotgun. which is pretty handy as a combat engy.

thanks for sharing though :D