Author Topic: 12 v 12 NA vs EU InterContinental Organized Chaos Series  (Read 953 times)

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Zeus

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12 v 12 NA vs EU InterContinental Organized Chaos Series
« on: January 27, 2009, 17:38:30 PM »
Clans participating

Europe
NE, A, ST, Tribal Clan, SXS, Skin

North America
IVC, T5K, GOW, EXE, UGL, BGE, PUB

# Players & Captains
Each round will be played with a minimum of 12 players per team. The mix of players per clan is strictly their own judgment. Captains shall define final lineups.
A team roster must be presented  in advance and sent to Event Coordinator(Wrathchild73).
24 players per Team max.

Captains for each continent will be defined by vote of all Leaders in a meeting that will be held in a future date to be announced. If Each region has appointed a Captain that they all agree on before the meeting, then meeting will be skipped.

Players can be substituted during any stage of the match. Disconnected players will have to re-connect or substituted. Match will not be restarted for players disconnected or having issues in the middle of a match.

Maps

3 maps will be played, yet we will exclude all small maps from the match like: Market District, Tank Crossing, Sink hole, etc...

No Custom Maps will be included in official contest.

The recommended maps are the following:

1-Torlan 2-Downtown 3-FloodGate order will be defined before the match.

Match Rules & Scoring

a. Match consists of three (3) maps. Each map consists of two (2) fifteen minute rounds (plus overtime) with each team playing each side of the map switching sides between rounds.

b. Match servers must use standard overtime and core drain settings. Teams receive two (2) points for core kill in regulation time one (1) point for a win in overtime.

c. The winner is decided by adding up the scores of all rounds played. The team with the most points wins. Yet we are all winners in this event.

e. Drawn match is allowed.

f. Spectators are not allowed unless both clans/players agree otherwise.

g. Excessive use of taunts is not allowed.

h. Taunt/Fire and Taunt/Movement binds are not allowed.

UK VS US Server Sharing

Each server will be set up to play one round at a time per map. 3 rounds per Server will be played. example:

1 round of Torlan, Downtown and Floodgate in UK server then 1 round of Torlan, Downtown and Floodgate in US server.

We shall flip a coin for the server that will be started first and switch to second server immediately, Transition shall be a max of 10 minutes for both teams to be ready.

Total Match Duration shall be 1 hour to a max of 2 hours.



Client Settings

Clients must be running the latest official Unreal Tournament 3 patch which is currently version 1.3. No CustomUT/UTComp is allowed.

There are no rules on netspeeds for the UT3 ladders. Dynamic Netspeed is optional but not prohibited.


Server Settings

a. Games are played with the following settings:
- Power Ups - On
- Superweapons – On
- Weapons Stay – On
- Game Speed - 1.00
- Air Control - 0.35
- Translocator - Off
- Goal Score - 1
- Time Limit - 15 minutes
- Friendly Fire Scale - 0.00
- Spawn Protection Time - 0.00
- Allow Behind View - Off
- Allow Taunts - Off
- Force Respawn - Off
- Players Must Be Ready - On

b. The server must run the latest non-beta server patch. Clans or players may freely refuse to use servers not running the latest versions. Often patches are released for Linux/Windows at different times please bare this in mind. We suggest you don´t run beta server patches - though you may do so if you and your game server provider wish.

c. Checking the server settings is both clans/players´ responsibilities. If a certain setting is wrong the clan/player responsible for the server should be notified before the match starts. Matches will not be replayed or restarted because of a wrong setting that could have been reported before or at the beginning of the match.



Server Will automatically Demorec all matches played with no exception. they will be later be available in appropriate links.


Target UK server to be used is 91.192.210.201: 7777 UK PUB server, which will be set up with all the above settings.
http://www.gametracker.com/server_info/ ... .201:7777/

pw to enter now: chaos

Target US server to be used is 72.51.60.60.58:7777 US PUB Private server, which will be set up with all the above settings. PW will be set at a later date.
http://www.gametracker.com/server_info/ ... 0.58:7777/

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #1 on: January 27, 2009, 17:46:22 PM »
Just for the crac' as zofo would say.. I powered up my UT3, only for it to crash within 10 seconds of playing the damn level. On the second attempt it lasted 50 seconds before crashing out. Kinda sux big time. Would have been nice to play some clan games again.  :|

Arfa

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #2 on: January 27, 2009, 23:27:31 PM »
are you patched up to version 1.3 talkie?

if not you can get Patch 1.3 here:
http://http://www.fileplay.net/file/3707/unreal-tournament-3-patch-v1-3

Zofo

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #3 on: January 28, 2009, 09:49:40 AM »
Quote from: "talkie"
Just for the crac' as zofo would say.. I powered up my UT3, only for it to crash within 10 seconds of playing the damn level. On the second attempt it lasted 50 seconds before crashing out. Kinda sux big time. Would have been nice to play some clan games again.  :|


Give us more info, is it the display driver, is it a complete lockup where u have to turn off pc or can u quit to desktop, or is it just UT3 crashes to desktop....more info m8, lets try to sort it

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #4 on: January 28, 2009, 11:36:31 AM »
I'm sure it's my stupid nvidia drivers (was updated this week).

I'll try the latest patch as I'm on 1.2 at the mo.

Zeus

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #5 on: January 28, 2009, 13:21:20 PM »
you spammy Gits - not one post on friggin subject  :shock:  Well Zofo really is on subject. What about the 12v12 if you want in we need to know.

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #6 on: January 28, 2009, 14:27:52 PM »
Sorry.. my post was kinda on the lines of... I would if I could.  :geek:

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #7 on: January 28, 2009, 14:39:24 PM »
ok.. patched up now.. so will see this evening how long I last  :mrgreen:

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #8 on: January 28, 2009, 18:26:54 PM »
result: lasted 8 minutes before crashing.  :roll:

Zeus

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #9 on: January 28, 2009, 19:14:24 PM »
Quote from: "talkie"
result: lasted 8 minutes before crashing.  :roll:

u using openal for sound?

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #10 on: January 28, 2009, 19:39:15 PM »
Quote from: "Zeus"
Quote from: "talkie"
result: lasted 8 minutes before crashing.  :roll:

u using openal for sound?

hardware openal is not ticked

Zeus

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #11 on: January 28, 2009, 19:43:54 PM »
Good that can be an issue too

Arfa

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #12 on: January 28, 2009, 20:16:37 PM »
Quote from: "talkie"
I'm sure it's my stupid nvidia drivers (was updated this week).

If the patch didn't solve it and you're not using OpenAL then you're probably right about your drivers being the problem. There is a known issue with some of the nvidia drivers (especially the newer ones) and the "Portals" in Warfare maps.

The good news is there's a fix for the issue mentioned in the changelist for the next patch, the bad news is we don't know when that patch will be released  ;)

talkie

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #13 on: January 28, 2009, 21:27:32 PM »
Sucks really.. is not like it's a new card now.. and you'd have thought they'd have worked out how to make drivers work  by now  :cry:

I'll wait with excitement for the next patch on the patch that I already patched on it after the first patch that I patched.

ThEGr33k

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Re: 12 v 12 NA vs EU InterContinental Organized Chaos Series
« Reply #14 on: January 29, 2009, 10:45:04 AM »
What are your spec's talkie. It might be like I had with my 3870's on one mobo, there was a compatibility issue and it sucked arse because I was always crashing 8-)