TF2 Heavy update
Thursday 21 August 2008 - 09:54:53 09:54 AM by Zofo
The heavy update has been released with new achievements, maps, game mode and weapons! And a sandwich.
Added 3 Heavy unlockables
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
Added Arena game mode
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
- Badwater Basin, a new payload map
- cp_steel, a community map by Jamie "Fishbus" Manson
Changes
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use autoteam
- Added proper handling of cart blocking recognition to Payload maps
Bug fixes
- Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other classes
- Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload maps
[Submitted by Carth]
comments: 1
Pyro Updates released
Friday 20 June 2008 - 08:54:35 08:54 AM by arcadeZOMBiE
The latest update for TF2 has been released. This time we get two new maps (cp_fastlane and ctf_turbine), and pyro unlockable weapons (The Axtinguisher, The Backburner, and The Flare Gun). The pyro is the second class to get their unlockable weapons. Additionally there are quite a few important changes to the game engine, including:
Pyro
• Added alt-fire compression blast to the basic flamethrower
• Added The Axtinguisher, The Backburner, and The Flare Gun
• Hadouken taunt now kills people it hits
• Tuned the flamethrower hit detection to improve detection versus retreating opponents
• Removed Flamethrower's damage falloff (was falling off to 25% by the end)
cp_well
• Added a route from the forward central foyer up to the battlements
• Redistributed health and ammunition throughout the bases
ctf_well
• Added a route from the forward central foyer up to the battlements
• Removed central building, reduced overall map length
• Redistributed health and ammunition throughout the bases
Other Notes
• Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
• In-game avatar images will now have a badge around them if the player is your friend
• Fixed bug that allowed players to move around in a reference pose
• Added custom death icons for unlockable weapons
• The player join team message now specifies whether the player used the auto team option
• Payload maps now support four control points per stage
• Achievement dialog will stay open when you're moving in & out of the game and the main menu
• Added full Russian localization, with both fonts & speech
• Returned the "Report a Bug" option to the main menu
Valve have also released a new Blog website where the developers are able to better communicate with the community. You can find it at:
-link-
comments: 3
«ne» vs ST2
Friday 07 March 2008 - 14:42:10 02:42 PM by Zofo
A nice start to our ladder activity, match was played 8v8 on large maps & was close, «ne» won 3 rounds but as with the new scoring system on Clanbase we just about scrapped by with the win because of our disastrous first round of Torlan
Final Scores
«ne» win 3 rounds to 1
«ne» 116 - ST2 100
comments: 18
We are recruiting for Warfare
Sunday 02 December 2007 - 20:52:54 08:52 PM by arcadeZOMBiE
Nervous Energy are recruiting Unreal Tournament 3 players for their Warfare squad. If you are interested in joining then please post on our forums or pop into IRC and have a chat with us in #nervousenergy on Quakenet either with your favorite IRC client or just click on the Live Chat menu item on this website.
We also have a great new UT3 server, details are at the top of this page. Come join us for a friendly game sometime
comments: 36

