In the very near future nervousENERGY will be hosting a 1v1 tournament for League of Legends. More information and signups can be found in the main thread by clicking the image above.
Click on the thumbnail below
After a year of great fun, building and action-packed adventures, the nervousENERGY Minecraft Multiplayer Server will be reset on the 30th December, 2012.
A completely new map with old and new people to build with, as well as new things to discover and imagine - all this and more, coming
30 December 2012
For further information, check our MC Forum Section!
Once again, the Annual Twisted Christmas Event of Killing Floor takes place!
This time, buy the really big guns - you're off to Evil Santa's Moon Base. Low gravity warfare, new DLC, weapons, a handheld doomsday-device-meets-plasma-rifle gun and an unlockable skin are just a few of the new features, paired with the good old gingerbread men and atrocious elfs trying to hunt you down.
Step in your boots, put on your kevlar vest and grab some dosh - the Annual Twisted Christmas Event only lasts through to 3rd January!
Thanks to Monkeh (one our our Community Officers) we are in cahoots with ETF2L in running an Ultiduo Cup. This is the fourth one ETF2L have been able to run but this time we are the proud sponsers of the event (thanks again to Monkeh for stumping up the cash). If you are interested in signing up and possibly taking the big winners prize then role up role up and go here.
For everyone who never heard the term “Ultiduo” before: One medic and one soldier per team face off on the King of the Hill map koth_ultiduo_r_b7. Whoever holds the central capture point under the bridge for a total of 5 minutes, scores one point. The team that first scores 3 points, wins the map. There are some tactics, such as bombing the enemy medic while the allied medic stays in spawn or suiciding (as medic) if it becomes obvious he is going to die and loose his uber percentage anyway.
We have set up a few practice servers that you can hone your skills on which are...
Further information can be found on the ETF2L website here.
Fast and fierce skeletal warriors, scorched to their bones and armed with a stone sword – these are the Wither Skeletons. But don’t be scared too much, their only natural spawn is in nether fortresses.
“What benefits do they bring?” you might ask. Well, first of all, they are new source of coal if killed. Only coal is too boring, you think? Well, then let’s get to the point: Wither Skeleton Heads. These have a 1 in 40 chance of being dropped if the Wither Skeleton was killed “manually”, e.g. with sword or bow. Or bare fists, if you feel that manly!
These Heads, which drop in addition to an occasional stone sword or bone, are used to create Minecrafts second Boss Mob, the Wither. The only other use besides this is as decorations.
The characteristics of the Wither Skeleton are quickly explained. When idle, they strafe around like every other mob, but once you came too close, they rush towards you and try to slice you open like a butcher. Their fast movement makes them a difficult to evade enemy, and using a bow on them that has no knockback leaves you only time for one or two shots. They are about three blocks tall, and due to the fact that they spawn in Nether Fortesses, they can be accompanied by Blazes – a deadly mix. Strike fast, hit hard and avoid groups of three or more. With their fast movement they surround you quickly and start playing a deadly kind of tennis with your blocky little self.
Of importance is the special effect it can have on you. The Wither Effect is similar to poisoning, but it also darkens your health bar, leaving you with no clue what status your health bar shows. Keep some Instant Health II potions, Golden Apples and a good set of armour ready.
The second Boss Mob after the Ender Dragon. This foe is built by a player in a similar manner to golems – first off, a Soulsand body in a T-shape with three Wither Heads on top. Note to place one of the heads last in order to create a Wither.
Once created, these terrible demons explode everything around them. This was implemented to avoid it being caught by the boundaries of a grinder; as soon as it is freed, the now airborne monster sends high explosive skull projectiles after you that can even destroy obsidian. No wall, barrier, trench or bunker will stand against it for long, you are forced to stay moving. The projectiles will also affect you with the Wither Effect, with an additional benefit for the Wither: the health drawn from you goes directly to the Boss Mob’s health bar. Your only chance is to stay low during skull attacks and try to evade them.
When facing this enemy, only the best armour, weapons and potions should be used. Also make sure to bring a sufficient amount of arrows, as the Wither is out of melee range for most of the fight.
The fight itself is the biggest challenge. You need to co-ordinate people, dodge flaming skulls that want to eat your soul (and health) and hit the enemy at the same time. A tough task.
If you bring him down to about half health, however, the Wither will gain a special shield but loses its ability to fly. Arrows have no longer an effect on the Wither, leaving the sword as your only real weapon. You have to wait for a short break or dodge the skulls and close the gap to the Boss Mob as fast as you can to strike it with a fierce blow. Caution is advised.
“But why should I do all this? Getting all these skulls, having my arse shot off by a hell demon, my world blown to bits by skull projectiles,…”
Upon death, Withers drop a single Nether Star each, the main ingredient needed for magic beacons. Lots of benefits and a divine ray of light. Shiny!
An old, friendly woman. BAH! A nasty wicked Witch throwing potions at you, trying to kill you and use up your inner organs in brewing stands! Not much is known of her as of yet, but she won’t die in sunlight and lives in swamps… beware.
The “Pretty Scary Update“ is upon us! Next in the line of countless additions will be long-awaited features like item frames (square display racks), slight changes to terrain generation (witch houses), new and exciting mobs (Wither skeletons, Witches), a new boss mob that can be crafted in a similar manner to golems (the wither), heads, potatoes, carrots and the oh-so-desired overhaul of the lighting engine, meant to fix lighting bugs. All of these and more things in the “Pretty Scary Update” on October 24, 2012!
ArenaNet has finally announced it's release date of the highly anticipated Guild Wars 2, it will go live on the 28th August.
Those who have pre-purchased gain a 3-day head start which coincides with the i46 LAN.
Check here on the discussion of our home server.
See you in Tyria!
In a recent post, Mojang’s own Jeb_ announced a projected release date for Update 1.3, namely 1st of August, 2012. No other major update was that long in the making, but we can expect loads of it, too!
The road is paved for the Modding API, bringing the end of Singleplayer as it is upon us. But fear not, it will run as a local server instead, making updates and support a much easier task! Furthermore there will be hundreds of fixes for all kinds of bugs and problems, many of them in multiplayer, such as the visibility of enchanted items and the block cracking animation, which can both be seen by anybody now, instead of just by the client.
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